
Here again, the scene’s textures are vital - they convey not only the colours and patterns visible on surfaces, but also information such as the reflectivity of those surfaces. A forest might be sparse and brightly lit or it might be closely packed and gloomy. Similarly, a 3D forest scene of flat, grey trees is no forest at all. A credible, atmospheric forest is a product of the sensations it evokes - via the colour and patterning of the bark on the trees, for instance or the arrangement of pine needles on the forest floor.

And that character’s texture - the rich, detailed surface layer that clothes the model - plays a key role in conveying that flavour. An artfully crafted 3D character might be beautiful or it might be monstrous - but it will above all be idiosyncratic, its personality apparent at a glance. If you don’t know these basics then we recommend that you watch our introduction courses.3D characters are rarely grey, flat and blank rather, their stories are implicit in the wear and tear of their clothes or the colour of their cheeks. You need to know the basics of Substance Painter and Blender. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. and how to set up and save a final render image.Įmiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. In Blender you’ll learn how to set up a render scene, adding materials to your models and adding a custom sky HDRI along with sky and area lights. You’ll also learn how to create flexible smart materials, how to create hyper-realistic rust and dirt and how to manage correct material response on your textures. Learn how to prepare an asset for baking and how to create a quick and perfect bake using Substance Painter. In Advanced Texturing in Substance Painter, you will learn how to create well-organized, high-quality advanced textures using Substance Painter and how to render assets – along with their textures using Blender & Cycles. FlippedNormals – Advanced Texturing in Substance Painter.
